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dev:crosscompiler:backend:linker32 [2018/01/04 15:31] – created ursgraf | dev:crosscompiler:backend:linker32 [2021/07/29 11:31] – [Create System Table] ursgraf | ||
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===== Calculate Size and Offsets ===== | ===== Calculate Size and Offsets ===== | ||
[{{ dev: | [{{ dev: | ||
- | Before the memory map can be fixed, a couple sizes and offsets must be calculated for each class: | + | Before the memory map can be fixed, a couple |
- | * '' | + | * '' |
* '' | * '' | ||
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- The system runs from the flash | - The system runs from the flash | ||
- The system runs from the RAM. | - The system runs from the RAM. | ||
- | - The base system is in the flash. Further classes are later loaded into the RAM. This case needs two system tables. The flash holds a system table which contains only classes which are present in the flash. The system table in the RAM must hold all classes. | + | - The base system is in the flash. Further classes are later loaded into the RAM. This case needs two system tables. The flash holds a system table which contains only classes which are present in the flash. The system table in the RAM must hold all classes. |
+ | This feature is not implemented yet | ||
+ | </ | ||
In the compiler the system table is modeled as list. as elements it uses the same blocks as for the constant block. Additionally '' | In the compiler the system table is modeled as list. as elements it uses the same blocks as for the constant block. Additionally '' |